Just finished watching the Bakuman finale and I want to say I don’t typically like “slice of life” animes or stories in general. But, Bakuman is so much more than that. It’s from the creators of Death Note so that’s what got me initially started. In my opinion I prefer Bauman to Death Note because of what I learned from it and took away. Amazing characters, plot development, struggle and hope in this story. I recommend anybody to go watch it. As a creative person, it really, really motivates me to keep going every day. If I had to sum Bakuman into one word it would definitely be ‘motivational’. To see the main character, Mashiro, fulfill his promise and make his dream come true, is so incredible! It’s truly sad to see it end but I will surely keep on re-watching it! Final words from the anime: “Dreams don’t come true because of someone telling you so. You have to make your own dreams come true.”
Here’s a few sample pages of the magazine I designed in Editorial Design 2 last semester. I was really proud of it so I decided to upload it online. I also designed a website to accompany the magazine and you can find that on the Behance page as well as the making of the magazine; how I came up with the idea and roughs, sketches, etc. I chose to make a gaming magazine because I really enjoy gaming and thought the current gaming magazines didn’t do the games or industry itself justice. This magazine is meant to be more enjoyable to read and super high quality, with a huge focus on the content of the article and going in-depth into gaming as well as showing you full-scale photographs.
Short description: Playground Magazine explores the world of gaming and goes in-depth into articles about the gaming industry, future of gaming and current trends. This magazine design is a concept developed in school, in my Editorial Design 2 course at Humber College. All images and text used within the magazine and website are not mine and I do not claim them to be.